type RotationSequence = Integer[3] (min={1,1,1}, max={3,3,3}) "Sequence of planar frame rotations with choices for menus";
type AngularVelocity_deg = Real (final quantity="AngularVelocity", final unit = "deg/s");
type AngularAcceleration_deg = Real (final quantity="AngularAcceleration", final unit="deg/s2");